Burton Pixels

3D

 

Character - Hand
Character - Tail & Claws
Character - Trout
Character - Spider
Character - Moon Mech
Character - Rhino

Scene Breakdown

This NURBS (non-uniform rational b-spline) model is the first character I ever modeled and built a full IK-rig for, from scratch. It had hip controllers to create realistic weight redistribution as the character moved, as well as mathematical expressions to control motion such as foot roll, and to make sure the character's foot never passed through the ground plane. A simple exercise, but fun. I also had a good time getting the metallic character of the Strauss shader just right.

Software Used

    + Softimage 3D 3.8
    + Photoshop

Character - Moon Mech

Character - Moon Mech Jumping