Burton Pixels

Writing

 

Technical Writing - Intel Real World Film Lighting
Technical Writing - Intel 3D Lighting in Softimage
Technical Writing - Intel RenderTree Power
Technical Writing - Intel Advanced Rendering Techniques
Technical Writing - Torch Online User Guide Design
Technical Writing - Digital Domain Documentation Framework Hierarchy

 

Project Description

I was invited to author a series of technical articles for Intel's Visual Computing Community detailing the mechanics of lighting within the Autodesk XSI Softimage software package, & how to incorporate the language of light used in fine art, theater, & film into CGI scenes.

In Real World Film Lighting Techniques in 3D, I explored the basics of real-world lighting scenarios and how to implement them in 3D, and since rendering is inseparable from lighting, discussed various rendering techniques such as Global Illumination, Final Gather, Ambient Occlusion, and of course, High Dynamic Range Imagery (HDRI) Lighting.

READ ARTICLE HERE

Technical Writing - Intel