I was invited to author a series of technical articles for Intel's Visual Computing Community detailing the mechanics of lighting within the Autodesk XSI Softimage software package, & how to incorporate the language of light used in fine art, theater, & film into CGI scenes.
In Real World Film Lighting Techniques in 3D, I explored the basics of real-world lighting scenarios and how to implement them in 3D, and since rendering is inseparable from lighting, discussed various rendering techniques such as Global Illumination, Final Gather, Ambient Occlusion, and of course, High Dynamic Range Imagery (HDRI) Lighting.